Yellow doors are the very first interactive element introduced in the series together with orbs. Yellow doors are widely used both inside the dungeons and aboveground. They seem to replace the classic doors we have in our world, except they lack the convenience of door handles.
- Yellow doors exist in either an open state or a closed state. Open yellow doors function like floors, while closed yellow doors function like walls.
- A yellow door might be connected to one or more orbs and/or pressure plates. Orbs and pressure plates can open, close, or toggle the door's state.
- Roach queens cannot lay eggs on open yellow doors. Also, the player can't place mimics, decoys or clones on top of open yellow doors by drinking a potion.
- When an orb is struck or a pressure plate is stepped on, the yellow door or doors it affects are opened or closed immediately. However, when an on-and-off pressure plate is stepped off of, the doors it opens or closes are affected at the very end of the turn.
- A closed door will pin a gentryii chain, while an open door will let a chain move freely.
- Seep can traverse closed yellow doors. If a door is opened while a seep is on it, the seep will be killed.
Gates are directly affected by one script command: Wait for door to.
|Close||Select a coordinate to check if the door there is closed.|
|Open||Select a coordinate to check if the door there is open.|
This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.
- ↑ Any level in KDD, any level in JtRH.
- ↑ The City Beneath: The Villa, The City Beneath: Castle Dugan, The Second Sky: House in the Forest, The Second Sky: WBCEND/Caber Testing Area