Yellow door (Closed) | |
The most basic removable obstacle |
|
Element ID | 9 |
Layer | Room pieces |
First appears | Webfoot DROD |
Is brain visible | Yes |
Yellow door (Opened) | |
Not an effective deterrent until closed |
|
Element ID | 10 |
Layer | Room pieces |
First appears | Webfoot DROD |
Is brain visible | No |
- For the DROD RPG element, see Doors (RPG).
Yellow doors are a removable obstacle that can be opened, closed, and toggled by orbs and pressure plates. Yellow doors are one of the five gates types.
Description[]
Yellow doors are the very first interactive element introduced in the series together with orbs. Yellow doors are widely used both inside the dungeons[1] and aboveground[2]. They seem to replace the classic doors we have in our world, except they lack the convenience of door handles.
Behavior[]
- See the interactions page for a list of all interactions for this element.
- Yellow doors exist in either an open state or a closed state. Open yellow doors function like floors, while closed yellow doors function like walls.
- A yellow door might be connected to one or more orbs and/or pressure plates. Orbs and pressure plates can open, close, or toggle the door's state.
- Roach queens cannot lay eggs on open yellow doors. Also, the player can't place mimics, decoys or clones on top of open yellow doors by drinking a potion.
- When an orb is struck or a pressure plate is stepped on, the yellow door or doors it affects are opened or closed immediately. However, when an on-and-off pressure plate is stepped off of, the doors it opens or closes are affected at the very end of the turn.
- A closed door will pin a gentryii chain, while an open door will let a chain move freely.
- Seep can traverse closed yellow doors. If a door is opened while a seep is on it, the seep will be killed.
Scripting[]
Gates are directly affected by one script command: Wait for door to.
Command | Description |
---|---|
Close | Select a coordinate to check if the door there is closed. |
Open | Select a coordinate to check if the door there is open. |
This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.