Wraithwings are vicious fighters but easy to slay. Aside from being able to fly over pits and water, they have no other outstanding behaviors.
Wraithwings are one of the few dungeon creatures that fly. Even then, they can't do it very well. They usually have to stick to near the ground, where the air currents won't buffet around so much. Wraithwings resemble small winged demons, and anyone who's really studied flight can tell you that it's a wonder wraithwings can fly at all. They're heavier than most birds, with not a great amount of strength in the forelimbs. It takes them constant, steady flapping to keep them afloat, but they occupy a niche that few other creatures do.
Up on the surface, they usually stick to the expansive and deserted lowlands that few other creatures inhabit because of the minor problem of the extensive flooding every summer. During that time, they migrate into the dungeons because they have strong, adept legs and can cross the deep chasms that defeat every other creature that makes the attempt. Wraithwings are smart, and will usually only attack an intruder to their territory when they can surround him.
|Game elements (RPG)|
|Room pieces layer||Floor • Wall • Broken wall • Stairs • Pit • Doors • Trapdoor • Tunnel • Platform • Oremites • Hot tile • Pressure plate • Bridge|
|Floor controls layer||Ortho square • Force arrow|
|Items layer||Tarstuff • Obstacle • Scroll • Orb • Briar • Bomb • Fuse • Token • Weapon • Armor • Accessory • Power gems • Level map • Key • Health potion • Light pole • Mirror|
|Monsters||Roach • Roach queen • Roach egg • Goblin • Neather • Wraithwing • Evil eye • Serpent • Tarstuff mother • Tarstuff baby • Brain • Mimic • Spider • Rattlesnake • Adder • Rock golem • Water skipper • Antlion • Aumtlich • Swordsman • Soulless • Wubba • Seep • Pirate • Slayer • Fegundo • Red guard • Goblin King • Character • Gray man • Rock giant|