Wooden Blade | |
Crude yet effective. |
|
ATK | 10 |
Behaviors | none |
Flag value | -6 |
Short Sword | |
No more splinters! |
|
ATK | 30 |
Behaviors | Metal |
Flag value | -7 |
Goblin Biter | |
Coated in anti-goblin poison. |
|
ATK | 30 |
Behaviors | Metal, Goblin weakness |
Flag value | -8 |
Long Sword | |
An elegant weapon, for a more civilized age. |
|
ATK | 70 |
Behaviors | Metal |
Flag value | -9 |
Hook | |
I bring the hook! |
|
ATK | 120 |
Behaviors | Metal |
Flag value | -10 |
Wyrm Smiter | |
Covered in anti-snake spikes. |
|
ATK | 120 |
Behaviors | Metal, Snake weakness |
Flag value | -11 |
Really Big Sword | |
Favored by smitemasters the world over. |
|
ATK | 220 |
Behaviors | Metal, Beam attack |
Flag value | -12 |
Lucky Blade | |
More money in your pocket, guaranteed! |
|
ATK | 10 |
Behaviors | Metal, Lucky |
Flag value | -13 |
Briar Hacker | |
Good for those hard-to-reach weeds. |
|
ATK | 10 |
Behaviors | Metal, Briar cutter |
Flag value | -14 |
Weapon Slot | |
A place to store weapons. |
|
Element ID | -15 |
Layer | Items |
First appears | DROD RPG |
- For the weapons found in Classic DROD, see Weapon.
Weapons are items found in DROD RPG that increase the player's attack rating while equipped.
Weapons occupy the player's first equipment slot.
Description[]
Wherever people go, conflict is sure to follow. Weapons are force-multipliers meant to increase the damage people can inflict upon those who would wish them harm.
Behavior[]
In general[]
All weapons grant the player first strike if they initiate combat by stabbing an opponent. Enemies wielding weapons will make a free attack against the player if they stand in front of them.
Activating a disarm token prevents the player from using their weapon until they either step on a disarm token again or leave the room. If the player returns to a room where they had been disarmed, they will become disarmed again. Likewise, if the player is wielding a metal weapon, standing on oremites also disarms the player until they return to normal floor.
While disarmed, the player will not benefit from a weapon's bonus to attack, nor from the weapon's special behaviors.
Wooden Blade[]
Wooden Blades lack the "metal" behavior and are therefore not affected by oremites.
Goblin-Biter[]
A Goblin-Biter doubles the player's attack when fighting goblins, goblins kings, or any creature with the "goblin weakness" behavior.
Wyrm Smiter[]
A Wyrm Smiter doubles the player's attack when fighting rattlesnakes, adders, serpents, or any creature with the "wyrm weakness" behavior.
Really Big Sword[]
A Really Big Sword can block aumtlich beams.
Lucky Blade[]
A Lucky Blade doubles the amount of greckles dropped from monsters. Interestingly, even if the player is disarmed or on oremites, they will still earn double greckles from fights.
Briar Hacker[]
A Briar Hacker can chop up tiles of briar as if they were crumbly walls.
Scripting[]
Specific weapons can be built during gameplay using the _MyScript variables. Specifically, _MyScriptF takes the "flag value" to know which weapon to place.
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