- For the Classic DROD element, see Wall.
- For wall types that can be broken, see Crumbly wall (RPG).
Like its real world counterpart, walls are obstacles that prevent movement. However, armed characters can swing their weapons through walls. There also exist hard walls, which are functionally identical to normal walls but do not feature a mosaic pattern away from the wall's edges.
Behavior[]
They may come in all colors and shapes, but walls will inevitably block the movement of any creature that tries to walk through them. The only exception is the seep, whose sole domain are walls and doors.
Interactions[]
- See the interactions page for a list of all interactions for this element.
- Walls block the movement of any creature that tries to walk through them.
- Walls block briar, tarstuff, aumtlich beams, evil eye sights, and explosions.
- Seep are the only creature that can exist in the walls.
- In RPG, the player can destroy walls with a pickaxe.
- In RPG, the player can teleport to the other side of a one-tile wall with a wall walking accessory.
|