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Trapdoor over pit
TrapdoorsOverPit 4x4 (TSS)
Different styles of trapdoor
Element ID 11
Layer Room pieces
First appears Webfoot DROD
Is brain visible No

Trapdoor over water
TrapdoorsOverWater 4x4 (TSS)
Different styles of trapdoor
Element ID 72
Layer Room pieces
First appears DROD 3.0
Is brain visible No

For the DROD RPG element, see Trapdoor (RPG).

Trapdoors are platforms that fall away into pit or water when stepped off. Note that the player can wait, or turn their sword on them as long as they want; the trapdoor will stay intact until the player actually steps off of it. Although Smitemasters are too experienced to fall into pits or water, one can accidentally shanghai himself if he is not careful to find his way back to land.

Behavior[]

Trapdoors come in both the pit-spanning and the water-covering variety, and will drop into their respective depths when stepped off. Trapdoors can be dropped by smitemasters, Mimics and Decoys wielding large Weapons and by Constructs.

All other creatures can walk over trapdoors with impunity, including Stalwarts, Guards, Soldiers, and Slayers, despite all being furnished with weapons of their own. When playing as one of these sworded player roles, the player will not drop trapdoors unless he has touched a power token.

BeethroTrapped 7x7 (TSS)

A smitemaster left in an unfortunate situation.

Some trapdoors serve as temporary anchors for bridges. When these trapdoors are removed, the bridge and all its contents go sinking or tumbling into the depths, destroying most objects and creatures once on it.

Interactions[]

See the interactions page for a list of all interactions for this element.
  • Dropping all the trapdoors in a room will toggle trapdoor gates.
  • Both trapdoors and trapdoor gates revert to their original state when the player leaves the room.

Scripting[]

  • Trapdoors are directly affected by one script command: Destroy Trapdoor.
    • As should be obvious, this destroys the trapdoors at specific tiles. Any monsters on them will be immediately defeated.
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