Tarstuff gates, commonly called black doors, are one of the five gate types. Tarstuff gates will toggle when all the tarstuff in a room in destroyed. Like tarstuff itself, tarstuff gates will revert to their original state when the player leaves the room.
Not much is known about the tarstuff gates except for the fact that they are one of the tools available for the architect to use when designing a dungeon.
- A toggled black door will revert to its original state if any new tarstuff appears in the room.
- Black doors will initially toggle at the start of the room and then revert to their original state after one spawn cycle if a tarstuff mother is present in a room but the tarstuff beneath it has been removed.
- A closed door will pin a gentryii chain, while an open door will let a chain move freely.
- Seep can traverse closed black doors. If a door is opened while a seep is on it, the seep will be killed.
Gates are directly affected by one script command: Wait for door to.
|Close||Select a coordinate to check if the door there is closed.|
|Open||Select a coordinate to check if the door there is open.|
This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.