Tarstuff gate (Closed) | |
Dark like the heart of tar |
|
Element ID | 37 |
Layer | Room pieces |
First appears | DROD 2.0 |
Is brain visible | Yes |
Tarstuff gate (Opened) | |
This should never follow a room half-filled with gel |
|
Element ID | 71 |
Layer | Room pieces |
First appears | DROD 3.0 |
Is brain visible | No |
- For the DROD RPG element, see Doors (RPG).
Tarstuff gates, commonly called black doors, are one of the five gate types. Tarstuff gates will toggle when all the tarstuff in a room in destroyed. Like tarstuff itself, tarstuff gates will revert to their original state when the player leaves the room.
Description[]
Not much is known about the tarstuff gates except for the fact that they are one of the tools available for the architect to use when designing a dungeon.
Black doors exist in either an open state or a closed state. Open black doors function like floors, while closed black doors function like walls.
Behavior[]
- A toggled black door will revert to its original state if any new tarstuff appears in the room.
- Black doors will initially toggle at the start of the room and then revert to their original state after one spawn cycle if a tarstuff mother is present in a room but the tarstuff beneath it has been removed.
- A closed door will pin a gentryii chain, while an open door will let a chain move freely.
- Seep can traverse closed black doors. If a door is opened while a seep is on it, the seep will be killed.
Scripting[]
Gates are directly affected by one script command: Wait for door to.
Command | Description |
---|---|
Close | Select a coordinate to check if the door there is closed. |
Open | Select a coordinate to check if the door there is open. |
This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.