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Tar baby
TarBaby 5x5
They might seem cute and you'd be wrong
Monster ID 9
Layer Monster
Movement Normal beelining / Pathfinding
First appears Webfoot DROD
Is required Yes
Is brain visible No

Mud baby
MudBaby 5x5
Rivalry wrought them into this world
Monster ID 31
Layer Monster
Movement Normal beelining / Pathfinding
First appears DROD 2.0
Is required Yes
Is brain visible No

Gel baby
GelBaby 5x5
The forbidden gel babies
Monster ID 33
Layer Monster
Movement Direct-only beelining / Pathfinding
First appears DROD 3.0
Is required Yes
Is brain visible No

For the DROD RPG monster, see Tarstuff baby (RPG).

Tarstuff babies are the monsters associated with tarstuff but, unlike tarstuff mothers, can exist independently. Tarstuff babies are divided into three types: mud babies, tar babies and gel babies.

Description Edit

When tarstuff splits into completely separate, sentient, savage entities, the resulting creatures can be one of the most intimidating sights within a dungeon. Infused with malice, their lethality is only rivaled by their stickiness.

Behavior Edit

Visit monsters page for information on default monster behavior..
See the interactions page for a list of all interactions for this element.

Tarstuff babies form when there is not enough surface tension to hold solid chunks of tarstuff together, such as when tarstuff grows around a corner or when cut into blobs smaller than four square tiles. Tarstuff babies are unaffected by hot tiles, and do not affect the state of tarstuff gates.

GelBeenBroken Screen

Beethro Budkin stabs a blob of Gel, which forms some gel babies

Tar and Mud Babies Edit

Tar and Mud babies form from unstable blobs of tar and mud respectively.

Movement Edit

  • Unbrained tar and mud babies move in the same way as roaches.
  • Brained tar and mud babies move in the same way as brained roaches.

Vulnerabilities Edit

Other Edit

  • If a tarstuff switcher token is activated, tar and mud babies will switch their types along with tarstuff.

Gel Babies Edit

Gel babies form from unstable blobs of gel.

Movement Edit

  • Unbrained gel babies move in the same way as rock golems.
  • Brained gel babies move in the same way as brained rock golems.
  • Gel babies are sticky enough to traverse shallow water.

Vulnerabilities Edit

Other Edit

  • If a tarstuff switcher token is activated, gel babies will switch their types along with tarstuff.
Game elements
Room pieces layer FloorWallBroken wallStairsPitLevel clear gateRoom clear gateYellow doorTarstuff gateTrapdoor gateTrapdoorTunnelPlatformOremitesHot tilePressure plateBridgeShallow waterStepping stoneFloor spikesThin iceFiretrapFluff ventMaster wallHold complete wall
Floor controls layer Ortho squareForce arrowCheckpoint
Items layer TarstuffObstacleInvisibility potionMimic potionScrollOrbSpeed potionBriarBombFuseTokenDecoy potionClone potionLight poleRelay stationSquad hornSoldier hornSeeding beaconFluffMirrorPowder keg
Monster layer RoachRoach queenRoach eggGoblinNeatherWraithwingEvil eyeSerpentTarstuff motherTarstuff babyBrainMimicSpiderRattlesnakeAdderRock golemWater skipperWater skipper nestAumtlichCloneDecoyWubbaSeepStalwartHalphSlayerFegundoGuardCharacterCitizenRock giantEngineerSoldierConstructGentryiiTemporal clonePuff

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