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The Living Tar
TarOpaque 5x5
Rejected from La-Brea
Element ID 35
Layer Items
First appears DROD 1.0
Is brain visible Yes

The Awakened Mud
MudOpaque 5x5
Infused from the earth itself
Element ID 60
Layer Items
First appears DROD 2.0
Is brain visible Yes

The Forbidden Gel
GelOpaque 5x5
Gone green, but still deadly
Element ID 76
Layer Items
First appears DROD 3.0
Is brain visible Yes

For the DROD RPG element, see Tarstuff (RPG).

Tarstuff is the shared name for the three types of gooey substances commonly found in dungeons: tar, mud and gel. These gelatinous substances can easily engulf entire dungeons, including walls and doors.

General[]

Description[]

The Rooted Empire began experimenting with mineral-based life many thousands of years ago. Though this kind of life is difficult and dangerous to work with, the scientists' persistence occasionally payed off, and their ancient laboratories have produced numerous creations over the ages. Tarstuff is the oldest and most well-known of these. A strong culture of tarstuff management and study sprang up among the scientists which persists to this day.

Behavior[]

  • Tarstuff can be placed on top of every element from the room pieces and floor controls layers except for pit, water, and shallow water. Players can't see what's beneath a tile of tarstuff unless they activate a vision token, lower the tarstuff alpha in the settings, or right-click it.
  • Tarstuff must be at least two tiles wide in both directions to be stable. Unstable parts of a tarstuff blob will turn into tarstuff babies.
  • A tile of tarstuff can be burned by an active firetrap, blown up with an explosion, or chewed up by briar.
  • A tile of tarstuff can also be chopped up with the sharp edge of a weapon or a floor spike, but only if that tile of the blob is vulnerable.
  • A direct stab from a spear can destroy tarstuff from any edge or corner.
  • Tarstuff mothers will grow tarstuff every 30 turns by one tile in each cardinal direction. If tarstuff grows into a tile too small to be stable, it creates a tarstuff baby in that tile.
  • Tarstuff cannot grow over anything it can't be placed on. It also can't grow over walls, broken walls, closed doors, master walls, hold complete walls, tunnels, force arrows, or orthosquares.
  • If tarstuff and fluff try to grow into the same tile, the tarstuff will win and block the fluff.
  • If a puff is adjacent to tarstuff when it grows, it will be crushed without damaging the tarstuff.
  • Adders can eat through tarstuff, growing one tile in length per tile consumed, but they can only chow down on the parts of a blob that are normally invulnerable to a weapon strike.
  • Tarstuff can be swapped from one type to another using a tarstuff switch token.
  • Tunnels covered in tarstuff are considered blocked.

The Living Tar[]

Description[]

The Living Tar was the first result of manipulating mineral-based life and is by far the oldest and most respected. The substance is controlled by Tar Administration Facility, one of the organizations within the Empire. As vat-grown citizens go, tar technicians are relatively egotistical and take an excessive amount of pride in managing, altering, and sustaining tar. There exists a strong rivalry between the tar technicians and the mud coordinators, partially because mud has proven incredibly popular, but also because many technicians deserted to become coordinators when mud was created.[1][2]

Behavior[]

  • Tar can only be cut on flat edges.
  • Unstable tar produces tar babies.
  • If tar and either mud or gel try to grow into the same tile, the tar will win and block the mud or gel.
  • Tar babies move with regular beeline

The Awakened Mud[]

Description[]

The Awakened Mud was created a scant few decades ago by the Empire when 583rd Tar Technician experienced a sudden burst of inspiration while formulating new recipes. He immediately founded a new organization, the Mud Management Organization, and managed to sway several of his colleagues to help manage the handling and production of the substance. He was also promoted to 1st Mud Coordinator. The existence of mud broke tar's long-standing monopoly, much to the tar technicians' chagrin, as architects could now use a second type of tarstuff. Mud coordinators also tend to be younger and more dynamic, which helped them make the red goo more popular than anyone could have expected.[3]

Behavior[]

  • Mud can only be cut on the outer corners.
  • Unstable mud produces mud babies.
  • If mud and gel try to grow into the same tile, the mud will win and block the gel.
  • Mud babies move with regular beeline

The Forbidden Gel[]

Description[]

Long ago, perhaps only a few centuries after inventing tar, the Empire engineered a similar substance: gel. However, the Tar Administration Facility immediately forbade its use, and eventually went as far as to quietly destroy every vat recipe. Officially, they deemed the substance too dangerous for architects to put into dungeons, but it's suspected the tar technicians simply didn't want competition.[4]

In 149 B.D., gel made a reappearance in Rasarus. The organization responsible for resurrecting the ancient substance and distributing it remains unknown, but it's possible certain factions within the Empire are behind it. Neither the Tar Administration Facility nor the Mud Management Organization has made an official statement on gel's resurgence thus far.

Behavior[]

  • Gel can only be cut on the inner corners.
  • A gel blob not connected to a gel mother will not grow.
  • Unstable gel produces gel babies.
  • Gel babies move with direct-only beeline.

References[]

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