I bring the hook!
|Behaviours||Attack adjacent, attack first, sworded|
Slayers are the Rooted Empire's elite assassins. Crossing one of these is probably the last thing an adventurer will ever do, unless he is thoroughly prepared. Slayers have extraordinary vitality, strength, and armor. They lack any weakness.
Like all sworded opponents, the slayer's weapon gives him a free attack against any adventurer who tries to walk in front of him, even if the adventurer is standing on a closed door. However, slayers always turn to face the player when he is within one tile, so walking in front of a slayer in any direction is a bad idea. To make matters worse, slayers always strike first in combat, no matter what.
Even when standing on oremites, slayers do not lose their ability to strike first. However, they do lose their hook and thus cannot get free attacks against the player.
|Game elements (RPG)|
|Room pieces layer||Floor • Wall • Broken wall • Stairs • Pit • Doors • Trapdoor • Tunnel • Platform • Oremites • Hot tile • Pressure plate • Bridge|
|Floor controls layer||Ortho square • Force arrow|
|Items layer||Tarstuff • Obstacle • Scroll • Orb • Briar • Bomb • Fuse • Token • Weapon • Armor • Accessory • Power gems • Level map • Key • Health potion • Light pole • Mirror|
|Monsters||Roach • Roach queen • Roach egg • Goblin • Neather • Wraithwing • Evil eye • Serpent • Tarstuff mother • Tarstuff baby • Brain • Mimic • Spider • Rattlesnake • Adder • Rock golem • Water skipper • Antlion • Aumtlich • Swordsman • Soulless • Wubba • Seep • Pirate • Slayer • Fegundo • Red guard • Goblin King • Character • Gray man • Rock giant|