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A slayer
Slayerav
'You can run but you cannot... obscure yourself!'
Description
Gender All are male
Species Vatborn humans
Faction Rooted Empire
Occupation Slayers
Status Most are dead

Slayer
SlayerInGame
A slayer facing off against Beethro
Monster ID 37
Layer Monster
Movement Special (see tracking)
First appears DROD 3.0
Is required No
Is brain visible No

For the DROD RPG monster, see Slayer (RPG).

Slayers are the elite assassination force of the Rooted Empire. Their myriad defensive maneuvers and tracking abilities ensure their martial superiority over all other creatures.

Description[]

Slayers were invented thousands of years ago born and bred for one purpose: to kill. Even before a slayer takes his first steps out of his Holding Vat, his mind is filled with thoughts of inflicting pain and death on others. Upon emerging in the waking world, he is given his hook, the slayers' weapon of choice.

A slayer's body possesses many additional bones that jut out from under the skin, particularly around the joints. Slayers sharpen these daily so they can kill prey with their bodies if necessary. However, modern weapons can cut through slayers' exoskeletons with ease, and they don't protect them from the numerous environmental hazards present in the Beneath.

All slayers display male characteristics and share a similar phenotype; they're tall, lanky, orange-haired, and wear a sadistic grin when pursuing their prey. A slayer's most striking feature is his second set of collarbones which protrude upward around his head. However, slayers aren't identical. Each slayer appears to have his own facial features and hair style, and possibly other distinctions such as different heights and girths. Whether each slayer is unique or all slayers are simply variants of a single genetic template is unknown.

Slayers are infamous for their idiosyncratic method of chasing down prey. They use the so-called wisp, a ghostly tracking system that follows their targets' footsteps. By travelling along the path of the wisp, a slayer can follow his prey no matter where they flee to. Even when his wisp is blocked off, the slayer can still pursue his target and will open doors as necessary.

Facing a slayer without the utmost preparation is probably the last thing a delver will ever do.

Organization[]

The Rooted Empire's use of slayers has ebbed and flowed over the course of history. Every century or two, some megalomaniac first gets the bright idea that murder is the best solution to all their problems. They start cooking up a batch of slayers in the Holding Vats and the violent buggers get sent off to handle whatever projects the first can use them for -- each usually more insane than the last -- at least until the slayers' burgeoning insubordination and unyielding sadism either become too politically inconvenient or morally unnerving for the first to deal with, or more likely, the first's lust for power finally gets themselves killed in a blaze of glory, and then their subordinates are left to clean up the mess.

At that point, the slayers are either "assigned" one by one to missions in remote and dangerous areas that are guaranteed to get them killed, or they're all led into a big chamber with promises of defenseless abovegrounders to slaughter when they're suddenly and unceremoniously dispatched by hordes of goblins (who are in turn dispatched by briar traps). But even after resolutions from all corners of the Empire to never use slayers again, some new first inevitably decides they have what it takes to use them right this time, and the cycle starts all over again.

As with any other citizen of the Empire, each slayer is given a position upon birth. In recent history, the first fifty slayers were created all at once and thus had no merit over each other, but future slayers were to prove themselves before formally joining the ranks. As a result, 71st Slayer is likely more skilled than 72nd Slayer and so on. As Beethro Budkin learned by jumping from 256th to 1st with a single act of sabotage, an aspiring and intelligent slayer can rise through the ranks quite easily.

Because the first slayers were created at the same time, they formed a sort of brutal society shortly after their creation where someone's social status was determined by his most recent kill. Given their egotistical nature, a slayer killing one of his own was considered the highest form of martial artistry. This respect only became stronger after slayers were reprogrammed to not be able to harm each other. Beethro benefitted from this respect greatly thanks to him defeating slayer after slayer and eventually bombing the lot in Slaymaster's Hall.

Notable members[]

The 39th Slayer in Journey to Rooted Hold was the first slayer to kill another of his kind. He was also the first slayer Beethro encountered, to which the smitemaster bested him in combat.

Thereafter, Beethro filled the resulting empty position of Slayer when he sought a job from the Naming Office. He was named 256th Slayer after defeating a group of trainees. Days later, after the events of the Torture Chambers that destroyed all the other slayers, he ascended to 1st Slayer, a position he still holds to this day.

Behavior[]

Visit monsters page for information on default monster behavior.
See the interactions page for a list of all interactions for this element.

Movement[]

Slayers use three modes of movement depending on the situation. If the slayer can pathfind to his target, he will go into tracking mode. If his target is within four tiles, he will switch into defensive mode. If he cannot find a path to his target, he will move toward his target's coordinates like a guard.

If the slayer has no target, he simply stands in place.

Tracking[]

  • ...

Defending[]

  • ...

Approaching[]

  • ...

Vulnerabilities[]

Strategy[]

Although slayers were introduced as the ultimate swordsmen, equal and opposite to smitemasters, the community has developed numerous methods of dispatching them. [1] [2]

Trivia[]

Because slayers are bred to kill abovegrounders specifically, they will always work together to kill a smitemaster first, even if they're supposed to kill each other or another target instead.[3]

Quotes[]

When entering a room[]

  • "You can run, but you cannot... obscure yourself!"
  • "You may now flee the wisp's touch."
  • "The wisp... gathers and seeks."
  • "A slayer comes for you!"
  • "Your life has reached its end."
  • "Brave or fearful, I shall take you either way."
  • "I bring the hook!"
  • "My hook yearns to meet you."

When close to the player[]

  • "Die... with grace."
  • "Provide me some small challenge, please."
  • "Sword up, little man!"
  • "I will... puncture you."
  • "I shall now make many holes in your skin."
  • "Ready to take a death nap?"
  • "You move with an awkwardness that pains me."
  • "My hook reaches far."

After killing the player[]

  • "Yes... lie down and stop breathing for me."
  • "This is a good place for you to die."
  • "I feel the smallest sense of accomplishment."
  • "Did you not see this outcome?"

References[]

  1. example #1
  2. example #2
  3. The City Beneath: The Naming Office: 1N 2E entrance text: "[The trainee slayers] may have to fight each other later, [Beethro] realized, but they'll all gang up on him first. It was in their nature - born and bred in those horrible vats - to desire to kill abovegrounders."
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