Seeding beacon | |
??? |
|
Element ID | 90 |
Layer | Items |
First appears | DROD 5.0 |
Is brain visible | Yes |
Seeding beacon (off) | |
??? |
|
Element ID | 91 |
Layer | Items |
First appears | DROD 5.0 |
Is brain visible | Yes |
Seeding beacons can be used to revert a room to an unconquered state and also prevent conquering the room while they're active.
Behavior[]
Seeding beacons can be toggled by hitting them with various weapons or upon being hit by explosions.
The room can only be conquered if there are no active beacons left in it.
If a seeding beacon is activated in the room that was previously unconquered and the player leaves the room, it will revert to its original unconquered state, meaning all the beacons will also revert to the state they originally were in, independent of which of them were actually active when player left the room.
Interactions[]
- See the interactions page for a list of all interactions for this element.