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Puff
Puff 4x4
Touch fuzzy, get dizzy
Monster ID 43
Layer Monster
Movement Normal beelining
First appears DROD 5.0
Is required No
Is brain visible No
Traverses shallow water Yes

A puff is the mobile form of the insidious fluff. Although puffs move slowly, their ability to fly and resist being stabbed make them truly treacherous hazards.

Description[]

Much like its conglomerate form, puffs are semi-sentient lifeforms bent on freezing any creature they come across. Unlike other monsters, puffs won't just target smitemasters. They're content to attack any form of higher life.

Since puffs navigate via aggressive buoyancy, they take much longer to traverse their surroundings than solid creatures. This makes them easy to evade in open spaces. Unfortunately, travelers tend to encounter puffs in cramped places where fleeing is not an option.

Stopping puffs with a sword is no more effective than chopping up a breeze, so travelers have begun carrying large, flat weapons capable of simply pushing puffs out of the way. Smitemasters are advised to do the same, but many are too arrogant to use anything but their traditional Really Big Sword. The Smitemaster's Guild has reported an unfortunate (but predictable) uptick in lost delvers starting the same month puff was discovered.

Puffs were first encountered by the Rooted Empire in 6982 A.T. by 8th Excavator and his crew.[1] If it was created by the Empire, records of it have been lost to history. It may have been created or modified by an Empire from a previous Turning, or it may be entirely natural.

Behavior[]

Visit monsters page for information on default monster behavior.
See the interactions page for a list of all interactions for this element.

Movement[]

  • Puffs target the closest creature except for rock golems, tarstuff mothers, seep, rock giants, gentryii, and constructs. Puffs also won't target characters using these monster base types.
  • In the case of ties, puffs will prioritize targets in this order:
    1. Puffs target the creature with the lowest Manhattan distance.
    2. Puffs target the creature with the highest (most recent) turn order.
    3. Puffs target the player last.
  • Puffs move to their target one tile every 5 turns using normal beelining. Puffs can hover over pits and water, and will respect force arrows and orthosquares.
  • When a puff reaches its target, or if it is pushed into a vulnerable creature, both the puff and the creature die. If a non-vulnerable creature comes into contact with a puff, the creature will kill the puff and survive.
  • Although puffs don't target tarstuff mothers, they can kill them under two circumstances:
    1. The mother is in the puff's desired tile when it moves
    2. The mother's tile does not contain tarstuff
  • Puffs destroy briar on contact. This kills the puff.
  • Puffs cannot move through tiles containing cabers. They ignore all other weapons.
  • If a puff kills a creature or destroys a patch of briar in water, a tile of thin ice will form there.
  • If a puff kills a creature or destroys a patch of briar in shallow water, a tile of shallow ice will form there.
  • Puffs are not affected by brains.
  • Puffs cannot activate pressure plates.
  • When puffs move into tiles adjacent to a blob of fluff, if the existing fluff and the adjacent puffs could form a stable blob, the puffs are incorporated into the fluff.

Vulnerabilities[]

  • Puffs die if they move onto a hot tile or an active fire trap. If there is a vulnerable creature there, the puff will kill it first.
  • Constructs, rock golems, rock giants, and gentryii can crush puffs with impunity.
  • Serpents, rattlesnakes, and adders can destroy puffs by moving into them, but this shortens the snake by one tile. If the snake is two tiles long when it slithers into a puff, it will crush it and die.
  • Puffs die if pushed into most solid objects. Pushing a puff against a force arrow or orthosquare will not kill it unless it was pushed by someone wielding a caber.
  • Puffs die if movable objects like mirrors or powder kegs are pushed into them.
  • If a decoy, mimic, or clone is placed with its weapon on a puff, and the double is equipped with a caber, the puff will be crushed.
  • If tarstuff tries to grow into a tile containing puff, the puff will be crushed and the tarstuff will grow there.
  • If briar tries to grow into a tile containing puff, the puff will be crushed but the briar will be destroyed.
  • Puffs die if they are standing on a door tile when it closes.
  • Since puffs fly, they cannot be killed by dropping the bridge they're on, moving a platform out from under them, or pushing them into pits or water.

Others[]

  • Puffs can kill fegundos even if they're not in ash form.
  • Puffs do not need to be killed to conquer the room. Since they're not considered monsters, they reset whenever the player enters the room regardless of if it's clear.
  • If a puff is on a room boundary tile, squad horns and soldier horns will consider the tile blocked.

References[]

  1. The Second Sky, Icy Underworld, intro text: "...we just found a bunch of metal vents that started spewing out some fluffy white stuff and, big surprise, coming into contact kills you. It doesn't just kill you because it's some toxic gas, though. It's like it wants you dead. This little fluffy puff comes for you, despite any contrary airflow, and when it reaches you, your lungs fill up with ice and that's that." ~8th Excavator
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