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Reason: Add remaining monsters. Maybe add short descriptions?

Monsters are any number of vicious creatures that live above or underground. Many are natural, others have been genetically engineered by the Rooted Empire, and all are invariably lethal.

Smitemasters are tasked with clearing each room of every monster (with a few notable exceptions). Killing every monster will toggle the room's green gates.

Default behavior[]

In order to avoid polluting the monster pages with duplicate information there is a number of default movement behaviors explained here.

Movement[]

  • A monster uses default rules for determining its target. This means they'll chose the closest from Player, Stalwart, Decoy or Temporal projection.

Vulnerabilities[]

  • A monster is killed by a stab and slash of a sword.
  • A monster is killed by a stab of a dagger, a spear and floor spikes.
  • A monster is killed by a slash of a pickaxe.
  • A monster is killed by crushing it with a caber.
  • A monster is killed by a slayer player role stepping onto it.
  • A monster is killed if it stays for one full turn on a hot tile.
  • A monster is killed if it somehow ends up in a pit, water or shallow water.
  • A monster is killed by the flame from fire trap.
  • A monster is killed if an adder moves into its position.
  • A monster is killed if briar grows over it.
  • A monster is killed by an explosion from a bomb or a powder keg.
  • A monster is killed if a puff moves into it.


Others[]

  • A monster must be killed for the green gates to open and for the room to be considered cleared.

List of monsters[]

Picture Monster Description IDs Version
Roaches
Roach Chases after the player 0 Webfoot DROD
RoachQueens
Roach Queen Runs away from the player

Lays roach eggs when clock hits 30, if it sees a target after it has moved

1 Webfoot DROD
EvilEyes
Evil Eye Only moves once it has seen the player 6 Webfoot DROD
Wraithwings
Wraithwing Flies over pits and water

Only attacks in groups

5 Webfoot DROD
Spiders
Spider Invisible while stands still and far from the player 12 Webfoot DROD
Goblins
Goblin Tries to stay away from the player's weapon 3 Webfoot DROD
Brain 4x4
Brain Allows other monsters to pathfind to player 10 Webfoot DROD
RockGolems
Rock Golem Turns into impassable rock pile when killed 15 DROD 2.0
Wubba 4x4
Wubba Can't be killed by weapons

Doesn't need to be killed to clear the room

Mostly harmless

21 DROD 2.0
TarBabies
Tar Baby Forms from unstable blobs of tar 9 Webfoot DROD
MudBabies
Mud Baby Forms from unstable blobs of mud 31 DROD 2.0
GelBabies
Gel Baby Forms from unstable blobs of gel 33 DROD 3.0
Rattlesnake
Rattlesnake Shrinks if its tail is stabbed 14 DROD 2.0
Serpent
Serpent Shrinks if it can't move 7 Webfoot DROD
Adder
Adder Shrinks if its head is stabbed

Can eat small monsters and invulnerable parts of tarstuff to become longer

13 DROD 3.0
TarMother 4x4
Tar Mother Expands all the tar in the room when clock hits 30, if it sees a target 8 Webfoot DROD
MudMother 4x4
Mud Mother Expands all the mud in the room when clock hits 30, if it sees a target 30 DROD 2.0
GelMother 4x4
Gel Mother Expands blobs of gel connected to the eyes when clock hits 30, if it sees a target 32 DROD 3.0
Seep
Seep Only moves in walls, jumps out to kill target

Dies if outside of wall

22 DROD 2.0
Waterskippers
Waterskipper Only moves in water and shallow water, jumps out to kill target

Survives if outside of water

16 DROD 3.0
Aumtlich
Aumtlich Can paralyze the player, stalwarts and soldiers with its beam

Turns slowly to face target

18 DROD 3.0
Fegundo
Fegundo Flies in the direction the player is facing once a power token has been activated

26 (alive)

27 (ashes)

DROD 3.0
RockGiant
Rock Giant Splits into four rock golems when stabbed 35 DROD 3.0
Gentryii
Gentryii Can't be killed by weapons

Doesn't need to be killed to clear the room

Restricted by its chain

Very harmful

41 DROD 5.0
Constructs
Construct Turns into impassable debris when killed

Revives itself when clock hits 30 if the room is not clear

40 DROD 5.0
Puff 4x4
Puff Flies over pits and water

Moves only on multiples of 5

Moves into monsters

Freezes monsters and tiles when it dies

43 DROD 5.0
Mimic 4x4
Mimic Copies the player's moves

Monsters ignore it

11 Webfoot DROD
Stalwart 4x4
Stalwart Friendly ally

Seeks nearby monsters and tries to kill them

Afraid to get his feet wet

23 DROD 3.0
Decoy 4x4
Decoy Stationary

Attracts other monsters

20 DROD 2.0
Slayer 4x4
Slayer Seeks player through force arrows and doors, and tries to kill them

Expert swordsman, very defensive

Always trusts the wisp

25, 37 DROD 2.0
Guard 4x4
Guard Seeks target and tries to kill them

Always brained

28 DROD 2.0
Citizens 4x4
Citizen Assigns self a color based on nearest relay station

Visits all relay stations of that color

If build markers are present, visits them and builds the content

34 DROD 3.0
Engineers 4x4
Engineer Goes directly to build markers to build the content

Ignores relay stations

39 DROD 5.0
Soldier 4x4
Soldier Friendly ally

Seeks nearby monsters and tries to kill them

Not afraid to get his feet wet

38 DROD 4.0
WaterskipperNest 4x4
Water skipper nest Spawns one waterskipper every 10 turns 17 DROD 3.0
Clone 4x4
Clone A statue of Beethro
Monsters ignore it, if it didn't move
Only one clone (or the original) can move in a turn; mouse-clicking on a clone activates it and deactivates all others
If hurt/destroyed, kills Beethro
19 DROD 3.0
Lemming Appears only in TSS:Lemming Beach.
Mouse-like creature capable of pushing items, orbs, and destroy bombs. Kills Beethro if it moves into him. There are several variants:
  • Grey, straight-tail: moves in a straight path, stops when it hits an obstacle.
  • Grey, curved-tail: moves in a straight path, turns 45° (anti-)clockwise depending on tail's direction
  • Blue: moves in the direction moved by Beethro, similar to a Mimic
  • Red, white-stripes: moves in the direction faced by Beethro, similar to a Fegundo
?? DROD 5.0
Flower Appears only in TSS:Flower Bed.
Moves to consume any creature adjacent to it, with direction preference NESW.
?? DROD 5.0

Trivia[]

  • The ID of 4 is skipped over.
    • It is possible that this could have belonged to the Neather at one point.
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