Level clear gate (Closed)
LevelClearGate 5x5
It will block your way 'till the whole level is clear
Element ID 6
Layer Room pieces
First appears Webfoot DROD
Is brain visible Yes

Level clear gate (Open)
LevelClearGate Open 5x5
Just because it's down doesn't mean it can't go up
Element ID 69
Layer Room pieces
First appears DROD 3.0
Is brain visible No

For the DROD RPG element of a similar appearance, see Doors (RPG).

Level clear gate, commonly called blue door, is one of the five gates available in DROD. This one will remain in its state until all the required rooms on the level have been cleared.

Description Edit

Not much is known about level clear gates except for the fact that they are one of the tools available for the architect to use when designing a dungeon.

Blue doors exist in either an open state or a closed state. Open blue doors function like floors, while closed blue doors function like walls.

Behavior Edit

  • The gate toggles its state when all required rooms in the current level are conquered.
  • This gate will never open while the player is in the room as it's dependent on level completion state which changes when leaving a room.
  • It is possible for a gate which has been toggled to toggle back to its previous state by using seeding beacons.

Interactions Edit

See the interactions page for a list of all interactions for this element.
  • A closed gate blocks the movement of all creatures except seep.
  • A closed gate pins gentryii chain

 Scripting Edit

Gates are directly affected by one script command: Wait for door to.

Command Description
Close Select a coordinate to check if the door there is closed.
Open Select a coordinate to check if the door there is open.

This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.

Trivia Edit

  • Prior to DROD 3.0 the blue gates simply disappeared after opening.
Game elements
Room pieces layer FloorWallBroken wallStairsPitLevel clear gateRoom clear gateYellow doorTarstuff gateTrapdoor gateTrapdoorTunnelPlatformOremitesHot tilePressure plateBridgeShallow waterStepping stoneFloor spikesThin iceFiretrapFluff ventMaster wallHold complete wall
Floor controls layer Ortho squareForce arrowCheckpoint
Items layer TarstuffObstacleInvisibility potionMimic potionScrollOrbSpeed potionBriarBombFuseTokenDecoy potionClone potionLight poleRelay stationSquad hornSoldier hornSeeding beaconFluffMirrorPowder keg
Monster layer RoachRoach queenRoach eggGoblinNeatherWraithwingEvil eyeSerpentTarstuff motherTarstuff babyBrainMimicSpiderRattlesnakeAdderRock golemWater skipperWater skipper nestAumtlichCloneDecoyWubbaSeepStalwartHalphSlayerFegundoGuardCharacterCitizenRock giantEngineerSoldierConstructGentryiiTemporal clonePuff