|Level clear gate (Closed)|
It will block your way 'till the whole level is clear
|First appears||Webfoot DROD|
|Is brain visible||Yes|
Level clear gate, commonly called blue door, is one of the five gates available in DROD. This one will remain in its state until all the required rooms on the level have been cleared.
Not much is known about level clear gates except for the fact that they are one of the tools available for the architect to use when designing a dungeon.
- The gate toggles its state when all required rooms in the current level are conquered.
- This gate will never open while the player is in the room as it's dependent on level completion state which changes when leaving a room.
- It is possible for a gate which has been toggled to toggle back to its previous state by using seeding beacons.
Gates are directly affected by one script command: Wait for door to.
|Close||Select a coordinate to check if the door there is closed.|
|Open||Select a coordinate to check if the door there is open.|
This command is conjunctional with the _MyScript variables: _MyScriptX specifies the x-coordinate and _MyScriptY specifies the y-coordinate of the door being checked. The open/close argument cannot be modified with a variable.
- Prior to DROD 3.0 the blue gates simply disappeared after opening.