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Glum Cove
GatEB GlumCoveEntrance Screen (TSS)
So begins the saga of Gunthro Budkin...
Hold Gunthro and the Epic Blunder
Style Forest
Room count 33
Secret rooms 1

Glum Cove is the first hub level of Gunthro and the Epic Blunder.

Entrance textsEdit

When entering the level after the intro cutscene:

So begins the saga of Gunthro Budkin...

Spoiler alert! The following section contains spoilers for endgame content. Click expand to show it.


When going back to Glum Cove from Akandia:

I don't know how long Gunthro sailed on his way back to Rasarus and what adventures he encountered along the way. He didn't seem to want to go into it.

He must have had a tough time. It's a long way to go - check it out on the Master Map of the Eighth, if you don't believe me. Plus Akandians often carry the Zealot's Plague and Tuenan forces would have been on the lookout for any craft coming from Akandia, in order to sink it before it got too close.

Anyway, Gunthro finally made it back to Glum Cove, with news for the court.

OverviewEdit

Glum Cove is a huge level which acts as the first hub for the game from which you can access all the hub's levels and, later in the game, the second and the third hubs. The level is split into several parts accessible by talking to the Boatman in Quince North, Once West. These parts are Glum Island, Western Bank, Heaval Hall and The Smuggler's Maze.

At the start of the game, the only level accessible to the player is Outer Walls. After acquiring the Letter of Passage from the The True Court Gunthro will be able to travel to the other parts of the map.

StoryEdit

See the transcript page for a transcription of all the dialogue spoken in the level.


Connected levelsEdit

The following levels are directly accessible from this level:

Level Entrance location
Outer Walls Quarce North
Bractea Town Septence North, Once West; on the Glum Island
Skondusk Marshes Octence North, Once East; on the Glum Island
Drokkendutt's Fortress Quarce North, Twice West; in the Western Bank
Whittled River Valley Sence North, Twice West; in the Western Bank
Heaval Hall Thrice North
The Roach Pits Octence North, Twice West; near the Smuggler's Maze entrance
Smuggler's Maze Septence North, Thrice West

Spoiler alert! The following section contains spoilers for late-game content. Click expand to show it.


Level Entrance location Notes
Grotto Hideout Thrice North, Once East Requires ability to traverse shallow water
Tuenan Coast Novence North Accessible once the player unlocks the second hub
Akandia Sence North, Once East Accessible once the player unlocks the third hub and clears Inner Chambers
Beneath Glum Island Septence North; on the Glum Island Requires ability to traverse shallow water

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