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Hold complete wall
HoldCompleteWall 4x4
A slightly less meta element.
Element ID 109
Layer Room pieces
First appears DROD 5.0
Is brain visible Yes

Hold complete walls are a meta element that open once the hold is conquered.

Behavior[]

Hold complete walls are functionally similar to regular walls, but they don't let the player bump into them, and demos where the player walked through a hold complete wall are not ranked on the CaravelNet leaderboards.

Once the player has conquered the hold, all hold complete walls become transparent and allow the player to walk through them. Hold complete walls stay down no matter what point the player restores to.

All other elements treat hold complete walls like normal walls, whether they're up or down.

Utility[]

Architects tend to use hold complete walls to streamline the process of seeing different endings to a hold. The player only has to play the endgame levels once rather than slog through them multiple times for each separate save file, as they can just walk through the hold complete walls to skip the final content.

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