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Game elements are, to put it simply, the objects and creatures that the player interacts with. All elements are predictable and deterministic. Every game version adds new elements to the base game, as elements and how they interact with the player are the core of gameplay.

Organization Edit

As of DROD 5.0, there are a total of 92 elements in the game. These are broadly grouped into four main categories or "layers": room pieces, floor controls, items, and monsters. Elements from one layer can generally be placed on a tile alongside elements from another layer, but two elements from the same layer generally cannot exist on the same tile. For example, a space might contain a hot tile, an orthosquare, a speed potion, and a roach all at the same time, while a space containing a wall and water, or an evil eye and a goblin, would be impossible.

These rules are not exact:

  1. Checkpoints can exist atop any other element, even ones from its own category.
  2. The Level Entrance unit exists in the floor controls layer, but otherwise acts as if it was a part of the monsters layer. Prior to DROD 4.0, the Level Entrance element actually was a member of the monsters layer. The reason for its move is unknown.
  3. Lighting effects (wall lights, ceiling lights, and ceiling darkness) can stack with all elements except each other.
  4. Mirrors and powder kegs can be placed on top of fuses. Also, even though they can't be placed on top of tokens or scrolls in the editor, they can be moved onto them during gameplay.

List of game elements Edit

This list does not include monsters, which can be found on their own page.

Room pieces Edit

Picture Element Description IDs Version
Floor 4x4 (Foundation)
Floor The stuff most creatures walk on

1 (checkerboard)

54-58 (other textures)

Webfoot DROD (checkerboard)

DROD 2.0 (other textures)

Wall 4x4 (Caldera)
Wall Blocks the movement of many creatures 4 Webfoot DROD
BrokenWall 4x4 (Badlands)
Broken wall

Like the wall, but can be destroyed with a weapon or explosion

Reverts to original state after leaving the room

5 Webfoot DROD
SecretWall 4x4 (Badlands)
Secret wall

Like a broken wall but it is difficult to see it

62 DROD 2.0
StairsDown 4x4 (Aboveground)
Staircase Used to travel to another Level Entrance

3 (south)

61 (north)

Webfoot DROD
LevelClearGate 4x4
Level clear gate

Toggles when all required rooms in a level are completed

Persists after leaving the room

6

69 (open)

Webfoot DROD (closed)

DROD 3.0 (open)

RoomClearGate 4x4
Room clear gate

Toggles when all required monsters in a room are killed

Persists after leaving the room

7

68 (open)

Webfoot DROD

(closed)

DROD 3.0

(open)

TrapdoorGate 4x4
Trapdoor gate

Toggles when all trapdoors in a room are dropped

Reverts to original state after leaving the room

8

70 (open)

Webfoot DROD (closed)

DROD 3.0 (open)

TarstuffGate 4x4
Tarstuff gate

Toggles when all tarstuff in a room is destroyed

Reverts to original state after leaving the room

37

71 (open)

DROD 2.0 (closed)

DROD 3.0

(open)

YellowDoor 4x4
Yellow door

Toggled by orbs and pressure plates

Reverts to original state after leaving the room

9

10 (open)

Webfoot DROD
MasterWall 4x4
Master wall Opens when every secret room in the hold is solved and the hold has been conquered 59 DROD 2.0
HoldCompleteWall 4x4
Hold complete wall Opens when the hold has been conquered 109 DROD 5.0
PressurePlate OneUse 4x4

Pressure plate

(one use)

Activates when depressed, after which it becomes inactive

Reverts to original state after leaving the room

78 DROD 3.0
PressurePlate MultiUse 4x4

Pressure plate

(multi use)

Activates when depressed, but can be activated again after the weight is removed

78 DROD 3.0
PressurePlate OnAndOff 4x4

Pressure plate

(on and off

Activates both when depressed and released 78 DROD 3.0
Trapdoor Both 4x4
Trapdoor

Collapses into pit or water when the player or a construct steps off it

Reverts to original state after leaving the room

11

72 (water)

Webfoot DROD (over pit)

DROD 3.0 (over water)

Pit 4x4 (Beach)
Pit Impassable to all creatures except for those who can fly 2 Webfoot DROD
Platform 4x4
Platform

Allows the player to navigate above pits or across water

Reverts to original position after leaving the room

52 (water)

53 (pit)

DROD 3.0
Tunnel 4x4
Tunnel Allows the player to zip across the room from one tunnel to another

47 (north)

48 (south)

63 (east)

64 (west)

DROD 2.0
Water 4x4 (Caldera)
Water Impassable to all creatures except for those who can fly or swim 67 DROD 3.0
ShallowWater 4x4
Shallow water Impassible to many, but not all terrestrial creatures 86 DROD 4.0
ThinIce 4x4
Thin ice

Acts like a trapdoor, but can also be destroyed by an explosion

Can exist over both regular and shallow water

Reverts to original state after leaving the room

105 (regular)

106 (shallow)

DROD 5.0
BridgeH 4x4
Bridge Will sink into either pit or water if it has no land connection, taking everything with it

Reverts to original state after leaving the room

79

80 (horizontal)

81 (vertical)

DROD 3.0
Oremites 4x4
Oremites Prevents swordsmen from holding metal weapons while standing on them 73 DROD 3.0
HotTile 4x4
Hot tile Burns to a crisp any non-flying creature who stands on it for more than a turn 75 DROD 3.0
FluffVent 4x4
Fluff vent

Produces a puff every thirty turns

If the vent is under a cloud of fluff, then the fluff expands outward instead

104 DROD 5.0
FloorSpikes 4x4
Floor spikes Deploys lethal spikes upward every ten turns, killing most non-flying creatures 93 DROD 5.0
FireTrap 4x4
Fire trap

Harmless until activated, at which point it will incinerate nearly every element

Reverts to original state after leaving the room

107 (off)

108 (on)

DROD 5.0

Floor controls Edit

Picture Element Description IDs Version
Checkpoint 4x4
Checkpoint Marks the moment in time in the room and allows you to restore back to it 36 Caravel DROD[1]
ForceArrow 4x4
Force arrow They block movement against the direction they're facing

12 - 20 (active)

94 - 101 (inactive)

Webfoot DROD (active)

DROD 5.0 (inactive)

OrthoSquare 4x4
Ortho square A floor elements which blocks diagonal movement 45 DROD 2.0
  1. http://forum.caravelgames.com/site/drodae

ItemsEdit

Picture Element Description IDs Version
Bomb 4x4
Bomb Explode when struck by a weapon or if lit by a fuse. 43 DROD 2.0
Briar 4x4
Briar Grows and consumes monsters and various parts of the room.

39 (source)

40 (withered)

41 (immature)

DROD 3.0
ClonePotion 4x4
Clone potion Deploy a clone in any part of the room 50 DROD 3.0
DecoyPotion 4x4
Decoy potion Deploy a decoy in any part of the room 51 DROD 2.0
Fluff 4x4
Fluff A lethal gas which can't be cut by any weapon 103 DROD 5.0
Fuse 4x4
Fuse Fuse can be lit and make bombs explode 44 DROD 2.0
InvisibilityPotion 4x4
Invisibility potion A potion that makes the player invisible to monster's senses 21 Webfoot DROD
Light 4x4
Light 74 DROD 3.0
MimicPotion 4x4
Mimic potion Deploy a mimic in any part of the room. 22 Webfoot DROD
Mirror 4x4
Mirror A pushable object which blocks line of sight 49 DROD 3.0
Mud 4x4
Mud A tarstuff substance which can only be cut on outer corners 60 DROD 2.0
Orb 4x4
Orb The most basic yellow door controller which has to be struck by a weapon 24 Webfoot DROD
PowderKeg 4x4
Powder keg A pushable object which can be struck or lit to explode 92 DROD 5.0
RelayStation 4x4
Relay station 77 DROD 3.0
Scroll 4x4
Scroll Can be used to pass a message to the player 23 Webfoot DROD
SeedingBeacon 4x4
Seeding beacon Lit beacons prevent room from being conquered

90 (activated)

91 (deactivated)

DROD 5.0
SoldierHorn 4x4
Soldier horn Calls a soldier to the nearest available entrance 88 DROD 4.0
SpeedPotion 4x4
Speed potion Makes the player move twice as fast 38 DROD 3.0
SquadHorn 4x4
Squad horn Calls a clone to the nearest available entrance 87 DROD 4.0
Tar 4x4
Tar A tarstuff which can only be cut on the flat edges 35 Webfoot DROD
Gel 4x4
Gel A tarstuff which can only be cut on the inner corner 76 DROD 3.0
Obstacle 4x4 (DeepSpaces)
Obstacle A different kind of wall which can't be occupied by seep 12 Webfoot DROD
Tokens 4x4
Token Affect the room in various ways 46 DROD 3.0

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