Aboveground | |
Aboveground floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 3.0 |
Is brain visible | No |
Badlands | |
Badlands floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 5.0 |
Is brain visible | No |
Beach | |
Beach floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 4.0 |
Is brain visible | No |
Caldera | |
Caldera floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 5.0 |
Is brain visible | No |
City | |
City floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 3.0 |
Is brain visible | No |
Deep spaces | |
Deep spaces floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 2.0 |
Is brain visible | No |
Forest | |
Forest floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 4.0 |
Is brain visible | No |
Fortress | |
Fortress floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 3.0 |
Is brain visible | No |
Foundation | |
Foundation floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 2.0 |
Is brain visible | No |
Greenhouse | |
Greenhouse floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 5.0 |
Is brain visible | No |
Iceworks | |
Iceworks floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 2.0 |
Is brain visible | No |
Swamp | |
Swamp floor styles |
|
Element ID | 1 |
Layer | Room pieces |
First appears | DROD 4.0 |
Is brain visible | No |
- For the DROD RPG element, see Floor (RPG).
Like its real world counterpart, floor is the stuff on the ground that most creatures walk on. Floors possess no special gameplay characteristics, but do come in a variety of styles for aesthetic purposes.
Behavior[]
- Empty floor can be treaded by any creature except for seep and waterskippers.
- Seep and waterskippers can jump out of their respective wall and water to attack their target. Additionally they can be pushed by a pushing weapon onto floor. In the case of seep it will die unless it is either pushed back or otherwise returned to a wall or door space by the end of its turn.
- Floor is treated as a valid tile for brains to guide monsters through, unless there is a brain-invisible object also on that tile.