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Aboveground
AbovegroundFloor (TSS)
Aboveground floor styles
Element ID 1
Layer Room pieces
First appears DROD 3.0
Is brain visible No

Badlands
BadlandsFloor (TSS)
Badlands floor styles
Element ID 1
Layer Room pieces
First appears DROD 5.0
Is brain visible No

Beach
BeachFloor (TSS)
Beach floor styles
Element ID 1
Layer Room pieces
First appears DROD 4.0
Is brain visible No

Caldera
CalderaFloor (TSS)
Caldera floor styles
Element ID 1
Layer Room pieces
First appears DROD 5.0
Is brain visible No

City
CityFloor (TSS)
City floor styles
Element ID 1
Layer Room pieces
First appears DROD 3.0
Is brain visible No

Deep spaces
DeepspacesFloor (TSS)
Deep spaces floor styles
Element ID 1
Layer Room pieces
First appears DROD 2.0
Is brain visible No

Forest
ForestFloor (TSS)
Forest floor styles
Element ID 1
Layer Room pieces
First appears DROD 4.0
Is brain visible No

Fortress
FortressFloor (TSS)
Fortress floor styles
Element ID 1
Layer Room pieces
First appears DROD 3.0
Is brain visible No

Foundation
FoundationFloor (TSS)
Foundation floor styles
Element ID 1
Layer Room pieces
First appears DROD 2.0
Is brain visible No

Greenhouse
GreenhouseFloor (TSS)
Greenhouse floor styles
Element ID 1
Layer Room pieces
First appears DROD 5.0
Is brain visible No

Iceworks
IceworksFloor (TSS)
Iceworks floor styles
Element ID 1
Layer Room pieces
First appears DROD 2.0
Is brain visible No

Swamp
SwampFloor (TSS)
Swamp floor styles
Element ID 1
Layer Room pieces
First appears DROD 4.0
Is brain visible No

For the DROD RPG element, see Floor (RPG).

Like its real world counterpart, floor is the stuff on the ground that most creatures walk on. Floors possess no special gameplay characteristics, but do come in a variety of styles for aesthetic purposes.

Behavior[]

  • Empty floor can be treaded by any creature except for seep and waterskippers.
  • Seep and waterskippers can jump out of their respective wall and water to attack their target. Additionally they can be pushed by a pushing weapon onto floor. In the case of seep it will die unless it is either pushed back or otherwise returned to a wall or door space by the end of its turn.
  • Floor is treated as a valid tile for brains to guide monsters through, unless there is a brain-invisible object also on that tile.
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