Monsters are any number of vicious creatures that live above or underground. Many are natural, others have been genetically engineered by the Rooted Empire, and all are invariably lethal.
Smitemasters are tasked with clearing each room of every monster (with a few notable exceptions). Killing every monster will toggle the room's green gates.
Default behavior[]
In order to avoid polluting the monster pages with duplicate information there is a number of default movement behaviors explained here.
Movement[]
- A monster uses default rules for determining its target. This means they'll chose the closest from Player, Stalwart, Decoy or Temporal projection.
Vulnerabilities[]
- A monster is killed by a stab and slash of a sword.
- A monster is killed by a stab of a dagger, a spear and floor spikes.
- A monster is killed by a slash of a pickaxe.
- A monster is killed by crushing it with a caber.
- A monster is killed by a slayer player role stepping onto it.
- A monster is killed if it stays for one full turn on a hot tile.
- A monster is killed if it somehow ends up in a pit, water or shallow water.
- A monster is killed by the flame from fire trap.
- A monster is killed if an adder moves into its position.
- A monster is killed if briar grows over it.
- A monster is killed by an explosion from a bomb or a powder keg.
- A monster is killed if a puff moves into it.
Others[]
- A monster must be killed for the green gates to open and for the room to be considered cleared.
List of monsters[]
Picture | Monster | Description | IDs | Version |
---|---|---|---|---|
Roach | Chases after the player | 0 | Webfoot DROD | |
Roach Queen | Runs away from the player
Lays roach eggs when clock hits 30, if it sees a target after it has moved |
1 | Webfoot DROD | |
Evil Eye | Only moves once it has seen the player | 6 | Webfoot DROD | |
Wraithwing | Flies over pits and water
Only attacks in groups |
5 | Webfoot DROD | |
Spider | Invisible while stands still and far from the player | 12 | Webfoot DROD | |
Goblin | Tries to stay away from the player's weapon | 3 | Webfoot DROD | |
Brain | Allows other monsters to pathfind to player | 10 | Webfoot DROD | |
Rock Golem | Turns into impassable rock pile when killed | 15 | DROD 2.0 | |
Wubba | Can't be killed by weapons
Doesn't need to be killed to clear the room Mostly harmless |
21 | DROD 2.0 | |
Tar Baby | Forms from unstable blobs of tar | 9 | Webfoot DROD | |
Mud Baby | Forms from unstable blobs of mud | 31 | DROD 2.0 | |
Gel Baby | Forms from unstable blobs of gel | 33 | DROD 3.0 | |
Rattlesnake | Shrinks if its tail is stabbed | 14 | DROD 2.0 | |
Serpent | Shrinks if it can't move | 7 | Webfoot DROD | |
Adder | Shrinks if its head is stabbed
Can eat small monsters and invulnerable parts of tarstuff to become longer |
13 | DROD 3.0 | |
Tar Mother | Expands all the tar in the room when clock hits 30, if it sees a target | 8 | Webfoot DROD | |
Mud Mother | Expands all the mud in the room when clock hits 30, if it sees a target | 30 | DROD 2.0 | |
Gel Mother | Expands blobs of gel connected to the eyes when clock hits 30, if it sees a target | 32 | DROD 3.0 | |
Seep | Only moves in walls, jumps out to kill target
Dies if outside of wall |
22 | DROD 2.0 | |
Waterskipper | Only moves in water and shallow water, jumps out to kill target
Survives if outside of water |
16 | DROD 3.0 | |
Aumtlich | Can paralyze the player, stalwarts and soldiers with its beam
Turns slowly to face target |
18 | DROD 3.0 | |
Fegundo | Flies in the direction the player is facing once a power token has been activated |
26 (alive) 27 (ashes) |
DROD 3.0 | |
Rock Giant | Splits into four rock golems when stabbed | 35 | DROD 3.0 | |
Gentryii | Can't be killed by weapons
Doesn't need to be killed to clear the room Restricted by its chain Very harmful |
41 | DROD 5.0 | |
Construct | Turns into impassable debris when killed
Revives itself when clock hits 30 if the room is not clear |
40 | DROD 5.0 | |
Puff | Flies over pits and water
Moves only on multiples of 5 Moves into monsters Freezes monsters and tiles when it dies |
43 | DROD 5.0 | |
Mimic | Copies the player's moves
Monsters ignore it |
11 | Webfoot DROD | |
Stalwart | Friendly ally
Seeks nearby monsters and tries to kill them Afraid to get his feet wet |
23 | DROD 3.0 | |
Decoy | Stationary
Attracts other monsters |
20 | DROD 2.0 | |
Slayer | Seeks player through force arrows and doors, and tries to kill them
Expert swordsman, very defensive Always trusts the wisp |
25, 37 | DROD 2.0 | |
Guard | Seeks target and tries to kill them
Always brained |
28 | DROD 2.0 | |
Citizen | Assigns self a color based on nearest relay station
Visits all relay stations of that color If build markers are present, visits them and builds the content |
34 | DROD 3.0 | |
Engineer | Goes directly to build markers to build the content
Ignores relay stations |
39 | DROD 5.0 | |
Soldier | Friendly ally
Seeks nearby monsters and tries to kill them Not afraid to get his feet wet |
38 | DROD 4.0 | |
Water skipper nest | Spawns one waterskipper every 10 turns | 17 | DROD 3.0 | |
Clone | A statue of Beethro Monsters ignore it, if it didn't move Only one clone (or the original) can move in a turn; mouse-clicking on a clone activates it and deactivates all others If hurt/destroyed, kills Beethro |
19 | DROD 3.0 | |
Lemming | Appears only in TSS:Lemming Beach. Mouse-like creature capable of pushing items, orbs, and destroy bombs. Kills Beethro if it moves into him. There are several variants:
|
?? | DROD 5.0 | |
Flower | Appears only in TSS:Flower Bed. Moves to consume any creature adjacent to it, with direction preference NESW. |
?? | DROD 5.0 |
Trivia[]
- The ID of 4 is skipped over.
- It is possible that this could have belonged to the Neather at one point.