Rock pile | |
Piles of rocks in 1x1, 2x2, and 3x3 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Bushes | |
Bushes in 1x1 and 2x2 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Signpost | |
A signpost |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Houses facing east | |
One type of house, in 1x1, 3x3, and 5x5 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Houses facing south | |
Another type of house, in 1x1, 3x3, and 5x5 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Stones | |
A pile of stones and a stone hut |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Goblin statues | |
Goblin-style statues, in 1x1, 2x2, and 4x4 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Empire statues | |
Empire-style statues, in 1x1, 2x2, and 4x4 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Pile o' skulls | |
Piles of skulls in 1x1 and 2x2 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Graves | |
Some graves |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Lectern | |
A lectern |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Cauldron | |
Mysterious cauldrons, in 1x1 and 2x2 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Treasure chest | |
A chest, sadly unopenable |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Clockweight | |
Clockweights, in 1x1 and 4x4 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Crate | |
A ubiquitous crate |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Barrel | |
An ordinary barrel |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Pipes | |
A tube or pipe, in 1x1 and 3x1 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Table | |
A typical table, in 1x1, 2x2, and 3x3 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Table with runner | |
A table with a decorative runner, in 1x1 and 2x2 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Desk | |
A working desk, in 1x1 and 3x3 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 2.0 |
Is brain visible | Yes |
Bookshelf | |
A bookshelf, in 1x1 and 2x1 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Couch | |
Comfortable couches, in 1x1 and 2x1 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Chair | |
Ordinary chairs, facing four directions |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Bed | |
Bedding, in 1x1 and 1x2 |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
Washbasin | |
A washbasin |
|
Element ID | 12 |
Layer | Items |
First appears | DROD 3.0 |
Is brain visible | Yes |
- For the DROD RPG element, see Obstacle (RPG).
Obstacles are decorative objects that prevent movement through them.
Description[]
Obstacles come in all shapes and sizes. They include rocks and bushes and statues and houses and furniture and beyond. However, obstacles are purely aesthetic and share one function: nothing may enter their tile.
Behavior[]
- Obstacles act like walls, but disallow seep movement.
- Obstacles can be placed on top of walls or in pits and water. This is often done for decoration, but can also be used to limit seep, water skipper, fegundo, and wraithwing movement.
- The only way a character can stand on an obstacle is through scripting, specifically with the teleport to or teleport player to commands, or by modifying a character's coordinate variables directly.
Trivia[]
Caverns | |
An obstacle in caverns style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Cliffs | |
An obstacle in cliffs style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Slime | |
An obstacle in slime style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Voids | |
An obstacle in voids style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Ice | |
An obstacle in ice style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Lava | |
An obstacle in lava style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Palace | |
An obstacle in palace style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Catacombs | |
An obstacle in catacombs style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
Sanctum | |
An obstacle in sanctum style |
|
Layer | Room pieces |
First appears | DROD 1.0 |
Is brain visible | Yes |
In DROD 1.0, obstacles were an element on the room pieces tab that functioned like 2x2 walls.
DROD 2.0 removed this element. It introduced a new element, also called Obstacle, in the items tab with a wider variety of sizes and graphics. When playing holds with the old obstacle element, modern engines replace them with the first 2x2 rock obstacle.
DROD 3.0 introduced additional obstacle types.