Game elements are the set of all objects and creatures that the player interacts with. All elements are predictable and deterministic.
Organization[]
Game elements are broadly grouped into four main categories or "layers": room pieces, floor controls, items, and monsters. Elements from one layer can generally be placed on a tile alongside elements from another layer, but two elements from the same layer generally cannot exist on the same tile. For example, a space might contain a hot tile, an orthosquare, a speed potion, and a roach all at the same time, while a space containing a wall and water, or an evil eye and a goblin, would be impossible.
These rules are not exact:
- The Level Entrance unit exists in the floor controls layer, but otherwise acts as if it was a part of the monsters layer.
- Lighting effects (wall lights, ceiling lights, and ceiling darkness) can stack with all elements except each other.
- During gameplay mirrors can be placed on top of weapons, shields, accessories, keys, level maps, scrolls and fuses.
List of game elements[]
Room pieces[]
Picture | Element | Description | IDs |
---|---|---|---|
Floor | 1 | ||
Wall | Blocks the movement of many creatures | 4 | |
Wall (hard filler) | Alternative variant of the wall | 66 | |
Broken wall | Like the wall, but can be destroyed with a weapon or explosion | 5 | |
Secret wall | Harder to see variant of the broken wall | 62 | |
Stairs | Used to travel to another Level Entrance |
3 (down) 61 (up) | |
Yellow door | Can be toggled by an orb, pressure plate or by using a yellow key |
9 (closed) 10 (open) | |
Green door | Can be toggled by an orb, pressure plate or by using a green key |
7 (closed) 68 (open) | |
Blue door | Can be toggled by an orb, pressure plate or by using a blue key |
6 (closed) 69 (open) | |
Trapdoor gate | Can be toggled by an orb, pressure plate or by dropping all the trapdoors in the room |
8 (closed) 70 (open) | |
Tar gate | Can be toggled by an orb, pressure plate or by clearing all the tarstuff in the room |
37 (closed) 71 (open) | |
Greckle gate | Can be toggled by an orb, pressure plate or by spending greckles |
59 (closed) 88 (open) | |
Pressure plate | Activates when depressed or released, can open, close or toggle doors | 78 | |
Oremites | Prevents swordsmen from holding metal weapons while standing on them | 73 | |
Hot tile | Damages non-flying creatures who walk over it | 75 | |
Trapdoor (over pit) | Drops into pit when they player walks over it | 11 | |
Trapdoor (over water) | Drops into water when they player walks over it | 72 | |
Pit | Blocks movement of non-flying creatures | 2 | |
Water | Blocks movement of non-flying and non-swimming creatures | 67 | |
Platform (on water) | Lets the player navigate water, but watch the corners! | 52 | |
Platform (over pit) | Lets the player navigate pit, but watch the corners! | 53 | |
Bridge | Drops into pit or water if all the trapdoors connected to it are dropped, dragging everything down with it |
79 (center) 80 (horizontal) 81 (vertical) | |
Tunnel | Lets the player zip around the room to the next tunnel in line |
47 (north) 48 (south) 63 (east) 64 (west) |
Floor controls[]
Picture | Element | Description | IDs |
---|---|---|---|
Force arrow | Prevents motion against the direction of the arrow | 13-20 | |
Ortho square | Prevents diagonal movement | 45 |
Items[]
Picture | Element | Description | IDs |
---|---|---|---|
Weapon | Pick these up to boost your ATK, and some have special powers | 87 | |
Shield | Pick these up to boost your DEF, and some have special powers | 89 | |
Accessory | Pick these up to give you a new ability | 91 | |
Shield gem | Increase DEF by one point (times the item multiplier) | 51 | |
Power gem | Increase ATK by one point (times the item multiplier) | 50 | |
Level map | Shows the outline of every nonsecret room in the level | 77 | |
Key | Opens a door with the matching color. Skeleton keys open all doors | 86 | |
Small health | Increases HP by fifteen points (times the item multiplier) | 90 | |
Medium health | Increases HP by fifty points (times the item multiplier) | 21 | |
Large health | Increases HP by two-hundred points (times the item multiplier) | 22 | |
Scroll | Contains information that may or may not be useful | 23 | |
Bomb | When touched by a weapon or lit-fuse, KABOOM | 43 | |
Fuse | Step on an endpoint to light the fuse, burning through one tile at a time | 44 | |
Briar | If connected to a briar root, briar will expand outward a tile at the end of combat, destroying many things | 39-41 | |
Mirror | Can be moved around with a sword or body, used to weigh down pressure plates or block an aumtlich's gaze | 49 | |
Orb | Opens or closes any doors it's linked to when hit | 24 | |
Token | Tokens change some aspect of the room when stepped on | 46 | |
Light | A decorative lamppost which emits light | 74 | |
Obstacle | Obstacles decorate the room and block anyone trying to move through them | 12 | |
Tar | Can only be cut on the flat sides. If a tar blob forms less than two tiles wide in either dimension, tar babies form | 35 | |
Mud | Can only be cut on the corners. If a mud blob forms less than two tiles wide in either dimension, mud babies form | 60 | |
Gel | Can only be cut on the inside corners. If a gel blob forms less than two tiles wide in either dimension, gel babies form | 76 |