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Fegundo
Fegundo
A fleet of phoenixes
Monster ID 26
Layer Monster
Movement Moves where the player faces
First appears DROD 3.0
Is required No
Is brain visible No

Fegundo ashes
FegundoAshes 4x4 (TSS)
Rising from the ashes of adversity
Monster ID 27
Layer Monster
Movement Stationary
First appears DROD 3.0
Is required No
Is brain visible No

Fegundos (sometimes pluralized as fegundi) are large, phoenix-like birds native to the Eighth.

Description[]

Natural fegundos[]

The life of a fegundo starts in the cold of winter. The bird is born from the ashes of its parents' remains on the southernmost part of the Eighth. This suggests fegundos are born with enough physical and mental development to feed and fly and survive the harsh world.

Fegundos feed mostly on small insects like gondola wasps, but older birds are known to hunt for the occasional fish. These fish are usually caught from shallow streams or snatched from the lairs of other fish-eating predators, since fegundos cannot survive being submerged in water. Even moderate rain interferes with their ability to fly and heal from injuries.

After a young fegundo eats its first meal, it begins its lifelong migration northward, starting with the mountains of Ephelna to escape the floods. They hop from peak to peak, finding new mountains to stay far above the incoming waters. Even when the floods recede, fegundos prefer nesting at high altitudes.

After many years of migration, the fegundo eventually reaches Sun Island, where it will find a mate while it waits for the end of winter. The pair will then take one final flight directly toward the sun. As they approach the Vertix, they curl together into a ball and explode into ashes one last time. These ashes are blasted through the Vertix and emerge out from the Edge. From the merged cinders, several fegundo babies emerge and begin the cycle anew.

Empire fegundos[]

In 149 B.D., the ever-inventive Rooted Empire developed a method of controlling fegundos to let people defend themselves from threats: the Surface-Avian Based Emergency Response System, or S.A.B.E.R.S. By using a power token to take command of engineered fegundos, even unarmed citizens can do their part in protecting the borders of the Empire.

The system was created in response to the perennial infestations that plague the Speaking Grounds. Despite ludicrously high mortality rates, the system has gradually spread throughout the Empire, and more and more citizens make use of it.[1]

Behavior[]

Visit monsters page for information on default monster behavior.
See the interactions page for a list of all interactions for this element.

Movement[]

  • Fegundos remain stationary until the player activates a power token.
  • When activated, all fegundos in the room will move in the direction the player is currently facing, provided they can either see the player or are within five tiles of him.
  • If a fegundo is not in range of the player, it will simply wait in place.
  • Fegundos can fly over water, shallow water, and pit.
  • If a fegundo tries to move into an object, it explodes in a 3x3 square centered on itself, and collapses into fegundo ashes.
    • Fegundos will not explode if moving against force arrows or orthosquares, even if there's a solid object on that tile.
    • Fegundos will become ashes if they're hit by any explosion, not just their own.
  • Fegundo ashes are stationary. After five turns, the ashes will disappear and the fegundo will be reborn.
  • Fegundo ashes are heavy and will fall to the ground. This is the only time fegundos can depress pressure plates.

Vulnerabilities[]

  • Fegundos are immune to most hazards, but they can be incinerated by active firetraps, ravaged by briar, eaten by adders, or killed by puff.
  • While in ash form, fegundos are also vulnerable to sharp weapons, hot tiles, floor spikes, and explosions.
  • Fegundos can't be crushed by someone wielding a caber, but their ashes can.
  • Because fegundo ashes cannot swim or fly, the creature can be killed if they're pushed or dropped into water, shallow water, or pit. Furthermore, fegundos will automatically die if they explode while hovering above these hazards.

Other[]

  • Fegundos do not have to be killed to conquer the room.
  • Fegundos will reset when the player reenters the room, whether the room is conquered or not.
  • Active fegundos always follow the player's orientation, and never the orientation of clones or temporal clones.

References[]

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