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Evil eye
Evileye-0
A pair of evil eyes ready to feed
Monster ID 6
Layer Monster
Movement Normal beelining
First appears Webfoot DROD
Is required Yes
Is brain visible No
Traverses shallow water No
For the DROD RPG monster, see Evil eye (RPG).

Evil eyes are large, hostile eyeballs. They are one of the more common types of monsters that exist in the Beneath.

Description[]

Evil eyes, like wubbas, don't have any discernible method of digestion. Unlike wubbas, however, evil eyes are far less subtle in their feeding habits. Evil eyes get their name from their appearance: they appear to be a giant eyeball, covered in a translucent slime they secrete from tiny pores across their flesh. The slime is used to lubricate the floor so they can slide around, and it's also a powerful acid that helps them attack their prey.

Normally, evil eyes can be found in groups of ten to twenty, although other sizes ranging from individuals to groups of hundreds have been sighted often enough to indicate this is merely a tendency. Groups often arrange themselves in such a way that they can watch over each other and spot aggressors coming in from any angle. This suggests some sort of communal instinct, and possibly even deliberate communication, though no other evidence points in this direction yet.

An evil eye will wait in place, watching for prey to cross their field of vision, before stirring to life and charging straight at it. If the eye manages to reach its target, it will slather it in the aforementioned slime to stun it and prepare it for digestion. Thankfully, this is rarely a concern for thoughtful smitemasters, as evil eyes are utterly harmless and docile until they notice their prey.

Evil eye room

Beethro takes on a large group of evil eyes

Evil eyes are sometimes used to make eyeball pudding, in nearly all cases inadvisably and against the wishes of any and all who must eat it.

Behavior[]

Target[]

  • Evil eyes target the player (if not stealthed), decoys, temporal clones, stalwarts, and soldiers.
    • Evil eyes prioritize the closest target first using Manhattan distance. In the case of a tie, evil eyes prefer the target with the latest movement order.
    • Decoys are always prioritized last as long as there is another target within five tiles of the evil eye.
  • Evil eyes will not wake up if a target enters its gaze while invisible, unless they are also within smelling range.
  • Evil eyes will not wake up if a target enters its gaze while hiding (not wading) in shallow water, unless they are also within smelling range.
    • This does not apply if the eye is looking at a mirror and a target crosses its gaze from behind. Targets hiding in shallow water cannot be seen in a mirror's reflection regardless of smelling range.

Movement[]

  • When the player enters the room, all evil eyes are asleep and stationary.
  • Evil eyes are terrestrial creatures, and cannot swim, fly, or move into solid objects or other creatures.
  • Woken evil eyes use normal beelining movement.
  • Woken evil eyes under the influence of a brain use pathfinding movement.
  • Evil eyes can walk over potions, horns, scrolls, fuses, and tokens. Evil eyes can step on a tunnel if they're attacking their target.
  • An evil eye will wake up when a target enters a tile containing its gaze.
    • The gaze of an evil eye is defined as the set of tiles starting from the evil eye and extending in a straight line in the direction the monster faces. The gaze is blocked by walls, closed doors, and mirrors, but not by monsters, tarstuff, or any other element. The gaze has no maximum range: it extends all the way to the room boundary.
    • Mirrors will also reflect the gaze so it extends behind the eye, also with no maximum range. Evil eyes staring at a mirror can therefore see anything behind them as well as anything in front of them up to the mirror.

Vulnerabilities[]

Other[]

  • Left-clicking an eye will briefly show its line of sight. Activating a vision token will show the sights of all the eyes in the room until deactivated. Activating puzzle mode will also reveal sight lines.
  • When the player drinks a speed potion, an evil eye will awaken only when the player, a clone, or a time clone spend a full turn (that is, two consecutive half-turns) in its sight. Evil eyes will still wake up immediately if a stalwart or soldier crosses into their field of view, since they do not benefit from the player being hasted.

External links[]

Article on evil eyes

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