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Reason: Write the scripting sections. Add title screens for Webfoot and AE. Write about new CaravelNet features in each version.


This page details the various differences in the Classic DROD engine versions.

Webfoot DROD Edit

Webfoot DROD was the first version of the engine and for the most part it's similar to Caravel DROD and DROD 1.0

Elements Edit

Here are the elements included in Webfoot DROD:

  • Walls
  • Breakable walls
  • Stairs
  • Pits
  • Trapdoors
  • Open and closed yellow doors
  • Room clear gates
  • Trapdoor gates
  • Level clear gates
  • Force arrows
  • Orbs
  • Mimic and invisibility potions
  • Scrolls
  • Obstacles (2x2 size only)
  • Tar

Monsters Edit

Here's the list of monsters included in Webfoot DROD:

  • Roach
  • Roach queen
  • Evil eye
  • Wraithwing
  • Spider
  • Goblin
  • Brain
  • Tar mother
  • Tar baby
  • Serpent
  • Neather
  • Mimics (couldn't be pre-placed in a room)

Styles Edit

Webfoot DROD had the following 9 room styles, which would later be reused in Caravel DROD and DROD 1.0:

  • Catacombs
  • Cavern
  • Cliffs
  • Ice
  • Lava
  • Palace
  • Sanctum
  • Slime
  • Voids

Caravel DROD Edit

TitleScreen Screen (CaravelDROD)

Caravel DROD title screen. The "Restore" button is not shown since the player haven't played the game yet.

Caravel DROD is the first open source version of the engine. Some new features it added are checkpoints and the Restore screen. It also got a new title screen, new music and various minor improvements to the graphics.

DROD 1.0 Edit

TitleScreen Screen (AE)

DROD: Architects' Edition title screen. Note the three new buttons: "Build", "Who" and "Where".

DROD 1.0, also known as DROD: Architects' Edition or DROD AE, is the first version of the game to feature a level editor that allowed you to share levels you made with other players. It was also the version to introduce muliple player profiles.

DROD 2.0 Edit

TitleScreen Screen (JtRH)

Journey to Rooted Hold title screen. The map in the background moves around.

DROD 2.0 is the first engine version to be used in a commercial release. And even though you had to buy DROD: Journey to Rooted Hold to play the official hold included in the release, the engine itself was still free and you could use it by downloading the demo version of the game, which, however was limited to only one room style.[1]

Graphics Edit

DROD 2.0 runs at 1024x768 resolution and had all graphics remade from scratch. That also meant that the old room styles from DROD 1.0 could not be used, instead the engine features 3 new styles (see below).

Spiders and tar babies now can face 8 different directions. Also, since there's no more palace style, spiders are now only visible when they move or when they're close to the player.

  • There are now 6 different floor textures to choose from. In addition to that you can also load your own custom textures.
  • Walls now cast proper shadows. In DROD 1.0 they could only cast shadows on the checkerboard floor.
  • Evil eyes now have different sprites for when they're active.

Elements Edit

DROD 2.0 added the following new elements:

  • Hard walls
  • Secret walls
  • Master walls
  • Tarstuff gates
  • Stairs up
  • Tunnels
  • Bombs
  • Fuses
  • Decoy potions
  • Ortho squares
  • Mud
  • Obstacles of different sizes

Monsters Edit

  • Rock golems
  • Wubbas
  • Seep
  • Mud mothers
  • Mud babies
  • Rattlesnakes
  • Guards
  • Halph
  • Slayer
  • Decoy

Scripting Edit


DROD 2.0 was the first engine to include some basic scripting capabilities.

Styles Edit

DROD 2.0 had the following 3 styles instead of the 9 styles from DROD 1.0:

  • Foundation
  • Deep Spaces
  • Iceworks

The demo version of the game only includes graphics for the Foundation style. You can, however still select the other styles, and while you won't be able to see the difference, other player who are playing your hold in the full version will be able to see these styles.

Other Edit

  • It is now possible to click orbs to see what they do.
  • Clicking an evil eye will show its line of sight.
  • One move undo has been added to the engine.
  • Checkpoints, force arrows and obstacles have been moved to their own layer and can now be placed anywhere in the room.
  • It is now possible to mark certain rooms as secret. They won't be required to open the blue door, but you'll have to clear all of them to drop the master wall.
  • Also you can now mark your hold as editable by "You and Masters" which will only let those players who have solved all the secrets to edit your hold.

CaravelNet Edit


DROD 3.0 Edit

TitleScreen Screen (TCB)

The City Beneath title screen. The light follows your cursor. There are roaches moving around that you can kill by clicking on them.

Graphics Edit

  • Perhaps the biggest addition, the engine now features various lighting effects you can apply to your room and lights that cast realistic shadows.
  • There are also now various "Weather" effects, such as:
    • Cloud reflections in water and various cloud graphics to choose from.
    • Lightning strikes with accompanying thunder sounds.
    • Clouds overhead.
    • Cloud shadows.
    • Different light level for rooms (some lighting effects will show up better in a darker room).
    • Fog height can be used to add a layer of fog inside the pits or overhead the entire room.
    • Falling snow.
  • In addition to custom images for floors, you can now have custom images for pits and walls.
  • Ortho squares had their graphics updated to be easier to see.

Elements Edit

DROD 3.0 added the following new elements:

  • Open room clear gates
  • Open trapdoor gates
  • Open tarstuff gates
  • Open level clear gates
  • Water
  • Trapdoors over water
  • Platforms over pits and water
  • Three kinds of pressure plates
  • Oremites
  • Hot tiles
  • Bridges
  • Cracked and broken orbs
  • Clone and speed potions
  • Briar
  • More different obstacles
  • Mirrors
  • Tokens
  • Relay stations
  • Light poles
  • Gel

Monsters Edit

DROD 3.0 engine adds the following new monsters:

  • Adder
  • Gel mother
  • Gel baby
  • Water skipper
  • Water skipper nest
  • Aumtlich
  • Fegundo
  • Clone
  • Stalwart
  • Citizen / builder
  • Rock giant

Scripting Edit


DROD 3.0 improves upon scripting capabilities present in DROD 2.0 quite a bit.

Styles Edit

DROD 3.0 added three new styles:

  • Aboveground
  • City
  • Fortress

In addition to that DROD 3.0 now allows using and creating new custom styles.

Other Edit

  • You can now click on an ortho square to highlight all ortho squares in the room.
  • Mimics and decoys can now be pre-placed in the editor.
  • Right-clicking a tile now gives you a lot more information about it:
    • It shows all the elements, located on this tile.
    • For monsters, it shows their movement order.
    • For snakes, it shows their length.

CaravelNet Edit


DROD 4.0 Edit

TitleScreen Screen (GatEB)

Gunthro and the Epic Blunder title screen. The background goes dark during night and the windows start to glow. As with TCB title screen, the light follows your mouse cursor.

DROD 4.0 is a relatively minor upgrade compared to the previous engine versions. It was even originally supposed to be named DROD 3.5, but the development team decided against it to prevent possible future confusion.

Gameplay Edit

  • Long chains of sequential kills (>= 10) are now displayed as flashing "Combo" messages.

Graphics Edit

  • New weather effect: rain.
  • Water can now have its own custom overlay texture. Previously it was overlaid with the pit texture. Shallow water can also have an optional overlay texture. If it's not present it will by default use the dirt floor texture.
  • The flashing message (Level exit, Secret room, etc.) animation is now smoother.

Elements Edit

  • Shallow water
  • Squad horn
  • Soldier horn
  • Stepping stone (not placeable in the editor)

Monsters Edit

  • Soldier

Scripting Edit


Styles Edit

  • Beach
  • Forest
  • Swamp

Other Edit

  • It is now possible to adjust tarstuff transparency in settings.

CaravelNet Edit


DROD 5.0 Edit

TitleScreen Screen (TSS)

The Second Sky title screen. The time of day in the background follow the system time, and there are various objects falling down, including unkillable roaches (which makes this version of the title screen objectively worse than the TCB's)

DROD 5.0 is the latest version of the engine.

Gameplay Edit

  • You can now set undo level from 0 to infinity.

Graphics Edit

  • It is now possible to add custom overhead images to rooms.
  • Image overlay scripting command allows you to display and animate images in various ways. It is now possible to do animation that doesn't depend on player movement. This command has been used extensively in the official hold included in the release, The Second Sky.
  • One use pressure plates now have graphics for their depressed but not activated state.
  • Every animated character now has 3 instead of 2 frames of animation, making the animation appear smoother.
  • Graphics for the tokens have been updated.
  • Some graphics for styles have been updated (see the styles section below for more information)
  • The text on the title screen is now anti-aliased.
  • There are title screens included for all the previous engine versions starting from 2.0 which show up when you select a hold made in that version.

Elements Edit

DROD 5.0 adds the following new elements:

  • Thin ice over deep and shallow water
  • Hold complete wall
  • Fluff vent
  • Floor spikes
  • Firetraps
  • Inactive force arrows
  • Weapon tokens
  • Temporal split token
  • Seeding beacon
  • Powder keg
  • Fluff

Monsters Edit

DROD 5.0 adds the following new monsters:

  • Puff
  • Engineer
  • Gentryii
  • Construct

In addition to those, the official hold included in the release features some custom new monsters made with scripted characters. Those monsters are available for download to everyone who has bought the game.

Styles Edit

DROD 5.0 adds the following new styles:

  • Badlands
  • Caldera
  • Greenhouse

In addition, the 3 styles included in DROD 4.0 (Beach, Forest and Swamp) have been redrawn completely from scratch. Also, almost all the different floor textures present in the official styles have been redrawn from scratch.

Some styles also had some of their graphics redrawn:

  • Aboveground, Deep Spaces and Fortress have new graphics for the sides of the pits.
  • Aboveground and Fortress have new pit textures.
  • Deep Spaces' pit texture has been replaced with pure black color.
  • Foundation has new inner wall texture.

Scripting Edit


Other Edit

  • You can no longer highlight ortho squares by clicking on them.
  • You can now click doors, force arrows and firetraps to see which orbs and pressure plates affect them.
  • There is a puzzle view mode, activated by pressing F3 key. Once activated, it does the following:
    • Displays a grid over the screen.
    • Makes tarstuff transparent.
    • Shows evil eyes' lines of sight.
    • Makes spiders visible.
  • Stepping stones are now placeable in the editor.
  • Briar growth (immature briar) is now placeable in the editor.
  • You can now see exactly which tiles will be hit by bomb explosions.

CaravelNet Edit

  1. http://forum.caravelgames.com/site/jtrh_showcase - The Financial Bit

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