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Something is wrong, Gunthro.
There are known problems with this page. If you are able to fix this, please edit the page and help us out by doing so.

Reason: Once Game element page is finished make sure all of the IDs from here are available there and this page can be turned into a redirect to Game element.

This page contains a list of all Elements IDs. Ideally, in the future, this information will be available elsewhere but to help the editing of the wiki we'll keep it here. It's taken directly from the source code.

Quick link to Monster ID (for convenience)

IDs Edit

T_EMPTY         0
T_FLOOR         1
T_PIT           2
T_STAIRS        3
T_WALL          4
T_WALL_B        5  //Broken
T_DOOR_C        6  //Cyan (Blue/Exit)
T_DOOR_M        7  //Monster (Green)
T_DOOR_R        8  //Red
T_DOOR_Y        9  //Yellow
T_DOOR_YO       10 //Yellow Open
T_TRAPDOOR      11 //trapdoor over pit
T_OBSTACLE      12
T_ARROW_N       13
T_ARROW_NE      14
T_ARROW_E       15
T_ARROW_SE      16
T_ARROW_S       17
T_ARROW_SW      18
T_ARROW_W       19
T_ARROW_NW      20
T_POTION_I      21 //Invisibility
T_POTION_K      22 //Mimic
T_SCROLL        23
T_ORB           24
T_SNK_EW        25 //deprecated -- used to represent pieces of all serpent types in v1.6
T_SNK_NS        26
T_SNK_NW        27
T_SNK_NE        28
T_SNK_SW        29
T_SNK_SE        30
T_SNKT_S        31
T_SNKT_W        32
T_SNKT_N        33
T_SNKT_E        34
T_TAR           35
T_CHECKPOINT    36 //deprecated; used in front end

//2.0/3.0 tiles
T_DOOR_B        37 //Black
T_POTION_SP     38 //Speed
T_BRIAR_SOURCE  39
T_BRIAR_DEAD    40
T_BRIAR_LIVE    41
T_LIGHT_CEILING 42 //ceiling light; used in front end
T_BOMB          43
T_FUSE          44
T_NODIAGONAL    45
T_TOKEN         46
T_TUNNEL_N      47
T_TUNNEL_S      48
T_MIRROR        49
T_POTION_C      50 //Clone
T_POTION_D      51 //Decoy
T_PLATFORM_W    52 //Platform (on water)
T_PLATFORM_P    53 //Platform (over pit)
T_FLOOR_M       54 //Floor mosaic
T_FLOOR_ROAD    55 //road texture
T_FLOOR_GRASS   56 //grass texture
T_FLOOR_DIRT    57 //dirt texture
T_FLOOR_ALT     58 //alternate texture
T_WALL_M        59 //master blocks
T_MUD           60 //mud (tarstuff)
T_STAIRS_UP     61 //upward stairs
T_WALL_H        62 //Hidden wall
T_TUNNEL_E      63
T_TUNNEL_W      64
T_FLOOR_IMAGE   65 //user-defined image
T_WALL2         66    //alternate solid wall
T_WATER         67
T_DOOR_GO       68 //Monster/Green Open
T_DOOR_CO       69 //Blue/Exit Open
T_DOOR_RO       70 //Red Open
T_DOOR_BO       71 //Black Open
T_TRAPDOOR2     72 //trapdoor over water
T_GOO           73 //oremites
T_LIGHT         74    //light source
T_HOT           75 //hot tile
T_GEL           76 //gel (tarstuff)
T_STATION       77 //relay station
T_PRESSPLATE    78 //pressure plate
T_BRIDGE        79 //bridge
T_BRIDGE_H      80 //bridge (horizontal)
T_BRIDGE_V      81 //bridge (vertical)
T_PIT_IMAGE     82 //user-defined image
T_WALL_IMAGE    83 //user-defined image
T_DARK_CEILING  84 //opposite of ceiling light; used in front end
T_WALLLIGHT     85 //light source (alternate)

//4.0 tiles
T_SHALLOW_WATER 86 //shallow water
T_HORN_SQUAD    87 //squad horn
T_HORN_SOLDIER  88 //soldier horn
T_STEP_STONE    89 //stepping stone

//5.0 tiles
T_BEACON        90 //seeding beacon
T_BEACON_OFF    91 //seeding beacon (deactivated)
T_POWDER_KEG    92
T_FLOOR_SPIKES  93
T_ARROW_OFF_N   94
T_ARROW_OFF_NE  95
T_ARROW_OFF_E   96
T_ARROW_OFF_SE  97
T_ARROW_OFF_S   98
T_ARROW_OFF_SW  99
T_ARROW_OFF_W   100
T_ARROW_OFF_NW  101
T_OVERHEAD_IMAGE 102 //used in front end
T_FLUFF         103
T_FLUFFVENT     104
T_THINICE       105
T_THINICE_SH    106
T_FIRETRAP      107
T_FIRETRAP_ON   108
T_WALL_WIN      109 //hold complete blocks

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