In classic DROD, death can be caused by:
- something that can kill with their bodies bumping into the target;
- something with a weapon stabbing the target;
- any other monster (snakes or rock giants);
- standing for more than one turn on a hot tile;
- being consumed by briars;
- standing on a falling bridge;
- being moved off a platform;
- being on a pit or water build marker;
- NPCs can be scripted to die.
Death of an NPC usually doesn't have any generic effects. However, death of a critical hero has consequences similar to that of the player's death. Additionally, all NPCs marked as required targets must die for the room to be conquered.
- Imperative Vulnerable: makes the NPC able to die normally (default state);
- Imperative Invulnerable: makes the NPC unable to die other than through scripting;
- Imperative Critical Hero: makes the NPC a critical hero;
- Imperative Required Target: makes the NPC a required target;
- Imperative Safe: makes the NPC unable to kill with the body;
- Imperative Sword Safe to Player: makes the NPC unable to kill the player with its weapon;
- Imperative Deadly: makes the NPC able to kill with the body;
- Imperative Die: makes the NPC die;
- Imperative Die Special: makes the NPC die with the special side effects specific to its appearance (for example, if the NPC's appearance is set to rock golem, the NPC will leave a rock pile behind it);
- Imperative End When Killed: makes the NPC's script end on the NPC's death.