Checkpoint | |
Image of Checkpoint |
|
Element ID | 36 |
Layer | Floor controls |
First appears | Caravel DROD |
Is brain visible | No |
Checkpoints are used to save the player's progress within a room.
On the Restore screen it is possible to restore to a specific checkpoint in a room by clicking on it.
Behavior[]
A checkpoint can be activated by player or mimics stepping on it or by placing a decoy on it. If the player or a mimic is pushed onto the checkpoint, it won't be activated.
Checkpoints do not interact with, nor effect, other game elements in any way.