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Checkpoint
Checkpoint 4x4
Image of Checkpoint
Element ID 36
Layer Floor controls
First appears Caravel DROD
Is brain visible No

Checkpoints are used to save the player's progress within a room.

On the Restore screen it is possible to restore to a specific checkpoint in a room by clicking on it.

BehaviorEdit

A checkpoint can be activated by player or mimics stepping on it or by placing a decoy on it. If the player or a mimic is pushed onto the checkpoint, it won't be activated.

Checkpoints do not interact with, nor effect, other game elements in any way.

Game elements
Room pieces layer FloorWallBroken wallStairsPitLevel clear gateRoom clear gateYellow doorTarstuff gateTrapdoor gateTrapdoorTunnelPlatformOremitesHot tilePressure plateBridgeShallow waterStepping stoneFloor spikesThin iceFiretrapFluff ventMaster wallHold complete wall
Floor controls layer Ortho squareForce arrowCheckpoint
Items layer TarstuffObstacleInvisibility potionMimic potionScrollOrbSpeed potionBriarBombFuseTokenDecoy potionClone potionLight poleRelay stationSquad hornSoldier hornSeeding beaconFluffMirrorPowder keg
Monster layer RoachRoach queenRoach eggGoblinNeatherWraithwingEvil eyeSerpentTarstuff motherTarstuff babyBrainMimicSpiderRattlesnakeAdderRock golemWater skipperWater skipper nestAumtlichCloneDecoyWubbaSeepStalwartHalphSlayerFegundoGuardCharacterCitizenRock giantEngineerSoldierConstructGentryiiTemporal clonePuff

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